On the Subject of Fast Math

Gotta go fast!

  • Two letters will be displayed on the screen. Use the number pad, then the submit button to disarm the module. The module will have 3 - 5 stages before being disarmed.
  • Press the "GO!" button to start. You have 10 seconds to submit the two digits answer. (The time can be changed in the Mod settings file.)
  • If the countdown meter reaches 0, a strike will be recorded, and the module will reset.
  • Once a stage is complete, the timer will restart, and two new letters will show on the display.
  • Follow these rules before submitting your answer:
    • If there is a lit MSA indicator, add 20 to your total number.
    • If there is a serial port present, add 14 to your total number.
    • If the serial number contains "F, A, S or T", subtract 5 from your total number.
    • If there is an RJ-45 port present, add 27 to your total number.
    • If the bomb has more than 3 batteries, subtract 15 from your total number.
  • If the total number is greater than 99, use the last two digits of the total number. If the total number is less than 0, add 50 to the total number.
Right Letter: ABCDEGKNPSTXZ
Left Letter: A25115397024251971286557333
B54073219843327782646091358
C86374401052693491869234022
D54287793110035612748137280
E99362395670526174460264167
G74950304562354295238107698
K88463796025281371270143678
N54431265940347231662734621
P07332601672627778314279309
S63649427488433101674439904
T35390325476238458848343127
X67302771091144371840321578
Z13232685921273568107754799